Some missions can be repeated, others you just lose and it's gone. You cannot have multiple saves though, so if you fail a mission you have to live with that. Even failure has some rewards, as any experience or wargear collected remains in your possession.
For each successful mission, you'll get a new piece of wargear, plus there's always plenty or wargear that is randomly dropped by killed enemies. The average mission will take anywhere from ten to thirty minutes. Part of this is probably due to the length of missions. In fact, I don't think I have ever experienced an RTS where I thought to myself "just one more quick mission" the same way I would when it comes to quests in an RPG. It's fun, exciting and always leaves you ready for more. Some might like to take their time and sneak around with scouts, others might want to be aggressive and use their assault team to jump right into the fight with their jetpacks. There are a ton of different strategic and tactical options to suit a variety of different play styles.
It's a very robust system which is well designed, and it will cause you to spend a lot of time between missions deciding how to best equip your squads and which squads you'll want with you for the next mission. These squads can be equipped with a large variety of wargear (loot – in an RTS! It's even colour-coded for rarity), and they can level up and gain new abilities as you choose whether you want to put their experience points into health, energy, ranged attack, or melee attacks. The RPG qualities are mostly in the single-player game where you have a limited number of squads eventually you'll be given a maximum of six to choose from and you can only take four with you on each mission. And most importantly, it's a lot of fun!ĭawn of War 2 is an RTS with a strong focus on tactical decision (the cover system from Company of Heroes is here) as well being equipped with a lot of RPG features. It has a both a great single-player campaign and a fantastic multiplayer game.
It's an innovative genre bender that definitely takes risks, but pulls them all off very well. You could also call it a breath of fresh air. Imagine for a second, if you will, that the first Dawn of War, Company of Heroes and Diablo all had a three-way.Ī child is born out of that crazy, drunken night, but no one is quite sure who the biological parents are because the kid seems to have traits from everyone involved.ĭawn of War 2 would be that war-hungry, bloodthirsty child.